9/23/2023 0 Comments Boob squish tutorialWhat exactly did you mean by “If it’s bones & no jigglies (which I’m betting it is) then you’d need to animate it yourself.”- if I animated it in Blender could I still use it in any given engine? Also, just a general question about the relationship between 3d material creation apps and game engines- besides what you mentioned specifically above (thanks by the way) what CG support qualities should I look for if I want to achieve animated physical effects like the jiggle in question? What properties might an engine require to properly reflect the effects of Shaba1’s experimental bone method mentioned above? Regarding Blender specifically, if I go the soft body route will any given game engine just ‘know’ how to treat the model or does the engine have to specially support soft body physics? I’m just transitioning from 2D to 3D and it’s a little confusing at times trying to figure out how the various applications/engines Thanks a lot for your continued efforts! It sounds like your. Thanks for the replies! It may take me awhile to figure out exactly how to implement your suggestions in the Blender interface, but it all sounds Hehe, yeah but we aren’t talking about reality are we? Any chance you remember where I could find that ragdoll tutorial you mentioned? I’ll search, but a link would be awesome. (and before you say this is too complicated a task for a noob and I should set my sights on simpler tutorials- I am spending the majority of my Blender study time with intro tutorials this is just a fun side thing I wanted to try out since the model was pre-made basically for the purpose of testing things out). Whatever the case, I’m interested in breaking into the realm of CG art anyhow so even if she never gets used as a character I’ll be happy I got her looking good! I’m still just getting started and the promise of some custom breast physics to admire is the carrot at the end of the stick leading me up what can be a rather steep learning curve. She might end up in multiple venues actually- I use Darkbasic Professional and its derivative FPS Creator (yes, I know the FPSC requires a specific biped rig that comes easiest from 3ds Max and will therefore entail further tweaking even if I get this going in Blender) but I am planning on using the Shiva 3d Engine and SIO2 engine in the near future for multiplatform/iPhone development. I know I had a way to do it but I cannot remember right now how I did it and I am away from my home computer so I cannot pull up the blend file.Īs I said this method worked for me and it was just a test that I did to see if I could do it. You have to adjust the constraint to NOT collapse the vertexs of the mesh when that happens. What you do have to be careful of is when each thigh bone is trailing behind the torso. I just did it my way to test itout as I said. You could make the constraints on both breast bones copy just one thigh bone if you want the breast to move together. That is right leg foreward-> left breast bounced up, Left leg forward-> right breast bounced up. This type of rig made an “opposite” breast bounce. As I said you have to adjust the influnce of the contraint to your liking. Then whenever the character walked her breast would jiggle. I did the same thing to the right breast bone. You have to adjust the influence of the constraint to your liking, you not want that it to copy the full rotation of the thiigh. One for each breast,but not connected to any other bones Then I used a copy rotation for left breast bone to the right thigh and weight painted just the breast to that left breast bone. What I did is use the same armature that I rigged the character with. I actually did this on a test makehuman imported model.
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